In VSC++ 2022 windows :
If i have base class :
class Base {
public:
virtual void _ready(){};
}
class Sub:public Base {
public:
//here there is no overwrite
}
class SubSub:public Sub {
public:
//here i like to overwrite the Base _ready function
virtual void _ready(){};
}
This gives me :
error LNK2001: unresolved external symbol "public: virtual void __cdecl fpsgame::subsub::_ready(void)"
windows.64.debug.dll : fatal error LNK1120: 1 unresolved externals