How can I simplify onPressed logic in my Python GUI framework to be more like Flutter?

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I’m developing a GUI framework in Python that is inspired by Flutter. Currently, I handle onPressed events by passing the function name as a string and then registering the callbacks in my main.py file. Here’s a simplified example of what I’m doing:

# ExampleWidget.py
button = Button(onPressed="handleClick")

# main.py
def handleClick():
    print("Button clicked!")

register_callback("handleClick", handleClick)

While this works, it feels cumbersome and error-prone. I would prefer a method that’s as simple and precise as Flutter’s approach, where you can directly pass the function as a callback without dealing with strings or separate registrations.

My goal: Simplify the onPressed logic so that it’s more intuitive and closely resembles Flutter’s design.

Questions:

How would you refactor this to avoid passing function names as strings?
What design patterns or techniques could I use to streamline this process?
Are there any best practices in Python that could help make this more elegant?
Additional Context:

The framework uses HTML and CSS for rendering the GUI in a PyWebView window.
I’m targeting desktop platforms like Ubuntu and Windows.
Any insights or suggestions would be greatly appreciated!

In Python you can simply pass functions as arguments.

Also you can create a special type for your ButtonPress Function, so that the skeleton of your function is type-safe. Here f.e.

from type import Callable
ButtonFunction = Callable[[str, str], str]

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