Does My OpenGL Device really only support 90 Uniform Buffer Objects?

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I am trying to create an OpenGL application that needs a lot of VBOs, altough a single shader only needs to be able to bind to 6-7 VBO’s. And So I was trying to create a bunch of binding points for all my VBO’s, but I got an invalid argument error at the 91st VBO. I saw that GL_MAX_UNIFORM_BUFFER_BINDINGS was at 90, which seems incredibly low to me. Does this really mean my GPU only supports 90s simulatnous VBO’s?

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