xaml schedule control how to cope with items of vastly differing durations
I have to create a schedule control using WPF XAML for displaying items with duration as little as 1 seconds and potentially as large as couple of hours.
xaml schedule control how to cope with items of vastly differing durations
I have to create a schedule control using WPF XAML for displaying items with duration as little as 1 seconds and potentially as large as couple of hours.
Performance consideration and code reduction for Templates
I’m trying to decide if this might be a good idea to help reduce the size of some of my xaml resource dictionaries on a large project. Except I’m concerned about any potential performance issues going this route so hoping to get some insight from other technically proficient folks.
How to use data shaped by the UI from the ViewModel while keeping concerns separated?
I’m coming from a winforms background and trying to get ahold of MVVM and XAML. Right now I’m wondering how I can take advantage from a data-shaping control (either native or provided by a third party) while maintaining separation of concerns intact.
WPF4 Unleashed – how does converting child elements work?
In chapter 2 of the book WPF4 Unleashed the author shows an example of how XAML processes type conversion. He states that
WPF4 Unleashed – how does converting child elements work?
In chapter 2 of the book WPF4 Unleashed the author shows an example of how XAML processes type conversion. He states that
Silverlight-based “area of influence” algorithm
I am in the process of developing a tool for a game called MechWarrior: Online which defines a map of an area of space called the Inner Sphere. Essentially, this map is a set of points (planets) on a Cartesian plane. Each planet can be owned by a different faction, typically represented on the map by a colour. I can colour the various planet points as different colours, but ideally what I’d like to do is show an area of influence (circle) for each faction by using something like a GeometryGroup
to help with the simplification of the geometry object that using 2,240 points’ circles will produce before rendering it to a Silverlight Canvas.
Silverlight-based “area of influence” algorithm
I am in the process of developing a tool for a game called MechWarrior: Online which defines a map of an area of space called the Inner Sphere. Essentially, this map is a set of points (planets) on a Cartesian plane. Each planet can be owned by a different faction, typically represented on the map by a colour. I can colour the various planet points as different colours, but ideally what I’d like to do is show an area of influence (circle) for each faction by using something like a GeometryGroup
to help with the simplification of the geometry object that using 2,240 points’ circles will produce before rendering it to a Silverlight Canvas.
Should UserControl’s be Views in an XAML MVVM application (WPF or Store app)?
I am about to use Caliburn.Micro for a new XAML Store app (not sure what to call it nowadays – does not appear to be called a “Windows Store app” any longer).
What does “Stateful” means in Stateful ViewModel in MVVM
I was reading about some XAML
patterns, and there was the Stateful ViewModel, according to what I read it has nothing different than what we as just the “ViewModel
“.