Godot supabase realtime connection immediately closes after establishing
I’m new to the Godot engine and trying to connect to my supabase through webSocket. The problem is that after establishing a connection it immediately closes. The application is a game in which I want to check real-time changes in the lobby with a proper ID that I’m getting from an HTTP request when creating a lobby.
Godot supabase realtime connection immediately closes after establishing
I’m new to the Godot engine and trying to connect to my supabase through webSocket. The problem is that after establishing a connection it immediately closes. The application is a game in which I want to check real-time changes in the lobby with a proper ID that I’m getting from an HTTP request when creating a lobby.
Godot supabase realtime connection immediately closes after establishing
I’m new to the Godot engine and trying to connect to my supabase through webSocket. The problem is that after establishing a connection it immediately closes. The application is a game in which I want to check real-time changes in the lobby with a proper ID that I’m getting from an HTTP request when creating a lobby.
Godot supabase realtime connection immediately closes after establishing
I’m new to the Godot engine and trying to connect to my supabase through webSocket. The problem is that after establishing a connection it immediately closes. The application is a game in which I want to check real-time changes in the lobby with a proper ID that I’m getting from an HTTP request when creating a lobby.
Godot supabase realtime connection immediately closes after establishing
I’m new to the Godot engine and trying to connect to my supabase through webSocket. The problem is that after establishing a connection it immediately closes. The application is a game in which I want to check real-time changes in the lobby with a proper ID that I’m getting from an HTTP request when creating a lobby.