Can shader read from and write to the same texture? [duplicate]
This question already has an answer here: WebGL Texture read/write at the same time (1 answer) Closed 5 days ago. Can a shader render to a texture, and at the same time read from the texture it writes to? Effectively, that shader would write to the texture in place. What about consistency of such data? […]
Adding color gradient to a webgl point
Is it possible to give a webgl point not a color but a color gradient?
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I’m working on a project involving WebGL, and using WebStorm to do the development.
Why Webgl give a warning when gl.useProgram is not invoked when setting the uniform
My code works fine if I invoke gl.useProgram
at the very beginning. On the other hand, If I never invoke gl.useProgram
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