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Tag Archive for vulkan

how to debug errors that are not pointed out by the validation layer?

I am trying Vulkan for the first time. I have never done any graphics Programming ever.
I know I should probably start from something simpler like openGL instead but vulkan just felt like it would be better if I learn just a little bit of vulkan and just get a simple gradient hello triangle on the screen, but I kinda failed and I don’t really know how to debug anything that the validation layer not point out either, cause I was only able to get the basics down.

Render pass compatibility

I read that two attachment references are compatible if they have matching format and sample count, or are both VK_ATTACHMENT_UNUSED or the pointer that would contain the reference is NULL.