How can it be stabilized for Vuforia Ground Plane Tracking in Native Apps(2)
Please allow me to post again. Thank you for your advice the other day.
Vuforia Model Target Generator not saving model targets
I am facing issues with the Model Target Generator application? Out of the few model targets I have made, only one has survived so far (see the image attached). I followed the app’s instructions in setting up the other tagets and even generated guide views, which went well, but once I closed the app, the models would disappear, but my model counter was still decreasing. The model target folders on my machine were also empty after generating the other models.
Vuforia AR video background texture accessing problem in Unity Engine
I am working on a Vuforia AR application in Unity Engine. The Unity version is 2022.3.31f1,Vuforia SDK version is 10.24.4 and the project is running on the IOS platform.
How can it be stabilized for Vuforia Ground Plane Tracking in Native Apps
This is my first post. I would appreciate your advice.
We are using Vuforia in our native app. We recently upgraded from version 9.1.7 to 10.22.5.
Vuforia scripts “dissapear” and then app crashes
I was warned by a colleague that Vuforia was prone to all sorts of weird errors, but this time it actually drove me crazy. My project was working perfectly until yesterday. I tried to add an script to enforce autofocus, following a videotutorial by Vuforia developers themselves. Probably it is unrelated to subsequent problems, but I mention it just in case. Soon I noticed errors: all my Image Targets stoped working and had a problem with the DefaultObserverEventHandler component. Unity says the script is missing, yet when I created an ImageTarget object, the script was there. Ran the app, the component went missing. After removing my image targets and creating all of them again, the component seemed to stay there and work, but… when built, the app crashes in the phone as soon as I open the scene with image targets and AR Camera.
Vuforia camera displays inverted colors
Im having the a problem with Vuforia camera showing inverted colors, it is an Unity app and it only happens (so far) in a single phone (Android). I see that the issue has been reported before, but no solution was given. Is there any way to solve this?
Initialize Vuforia World on first Marker Detection and continue tracking using only Mobile Phone sensors
I am using Vuforia with Unity and I am developing for Android and iOS.
My Application is quite big but I will try to simplify it by using a simple Cube as an example (it portrais the problem well enough)