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How to debug Julia script in VS studio code using a different project/environment

I have a Julia script named by xx.jl, and I set the package and modules in another directory ../my_env. So every time I want to run it, I used the command in the terminal Julia --project=../my_env ./xx.jl. However, if I used the debug mode of VS studio, it always activate the environment/project under the current directory (where I didn’t install the package or module). So what can I do? I tried to modify the launch.json as following:

How to debug Julia script in VS studio code using a different project/environment

I have a Julia script named by xx.jl, and I set the package and modules in another directory ../my_env. So every time I want to run it, I used the command in the terminal Julia --project=../my_env ./xx.jl. However, if I used the debug mode of VS studio, it always activate the environment/project under the current directory (where I didn’t install the package or module). So what can I do? I tried to modify the launch.json as following:

How to debug Julia script in VS studio code using a different project/environment

I have a Julia script named by xx.jl, and I set the package and modules in another directory ../my_env. So every time I want to run it, I used the command in the terminal Julia --project=../my_env ./xx.jl. However, if I used the debug mode of VS studio, it always activate the environment/project under the current directory (where I didn’t install the package or module). So what can I do? I tried to modify the launch.json as following:

How to debug Julia script in VS studio code using a different project/environment

I have a Julia script named by xx.jl, and I set the package and modules in another directory ../my_env. So every time I want to run it, I used the command in the terminal Julia --project=../my_env ./xx.jl. However, if I used the debug mode of VS studio, it always activate the environment/project under the current directory (where I didn’t install the package or module). So what can I do? I tried to modify the launch.json as following: