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Tag Archive for user-experience

Visual Design implementation timing in Agile

We work in Scrum with the caveat that we don’t have a potentially shippable product at the end of each Sprint, instead requiring several hardening/stabilization Sprints before release.

Visual Design implementation timing in Agile

We work in Scrum with the caveat that we don’t have a potentially shippable product at the end of each Sprint, instead requiring several hardening/stabilization Sprints before release.

UX designers working one Sprint ahead

Our UX designers usually have a story in Sprint X that the developers will implement in Sprint X+1 (The UX designers and the devs/testers are on one team). I think this makes sense because if you don’t have screen mockups and clear specifications you can’t really estimate the work during Sprint Planning.

UX designers working one Sprint ahead

Our UX designers usually have a story in Sprint X that the developers will implement in Sprint X+1 (The UX designers and the devs/testers are on one team). I think this makes sense because if you don’t have screen mockups and clear specifications you can’t really estimate the work during Sprint Planning.

UX designers working one Sprint ahead

Our UX designers usually have a story in Sprint X that the developers will implement in Sprint X+1 (The UX designers and the devs/testers are on one team). I think this makes sense because if you don’t have screen mockups and clear specifications you can’t really estimate the work during Sprint Planning.

UX designers working one Sprint ahead

Our UX designers usually have a story in Sprint X that the developers will implement in Sprint X+1 (The UX designers and the devs/testers are on one team). I think this makes sense because if you don’t have screen mockups and clear specifications you can’t really estimate the work during Sprint Planning.

UX designers working one Sprint ahead

Our UX designers usually have a story in Sprint X that the developers will implement in Sprint X+1 (The UX designers and the devs/testers are on one team). I think this makes sense because if you don’t have screen mockups and clear specifications you can’t really estimate the work during Sprint Planning.

UX designers working one Sprint ahead

Our UX designers usually have a story in Sprint X that the developers will implement in Sprint X+1 (The UX designers and the devs/testers are on one team). I think this makes sense because if you don’t have screen mockups and clear specifications you can’t really estimate the work during Sprint Planning.