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Tag Archive for unity-game-enginetextbackground

How to dynamically change the background of fonts in Unity

Currently, the burgundy part of the font shadow uses outline and underlay. I don’t know how to complete the rose red part of the background. If you add a sibling image component, you need to crop the image. But I want to achieve the effect of dynamic loading, which means that when I change the text, the background shape can also change to match the text without setting an additional image.