Shader to shader graph unity 6
I have this shader , this is what the code looks like:
Shader to shader graph unity 6
I have this shader , this is what the code looks like:
Updating a material’s property in Edit Mode
I have created a simple color swap shader, and then a material from it. Now, I would like to see the effect in action in Edit Mode.
Inspector window error for setting value in Shader graph in Unity URP TextMeshPro
We are currently using TextMeshPro 3.2.0-pre.10 on 2D Unity 2022.3.43f1 and URP 14.0.11.
Inspector window error for setting value in Shader graph in Unity URP TextMeshPro
We are currently using TextMeshPro 3.2.0-pre.10 on 2D Unity 2022.3.43f1 and URP 14.0.11.
Difference between world-normal calculated by sampling view-normal texture and world-normal texture
I have a custom renderer feature that create normal texture and using that.
Normal texture can be view or world space.
If I create view space normal texture and sample with the uv node of the full screen shader graph,
then transform that normal to world space(by unity_CameraToWorld), and compare that with world space normal texture, but they are different(The opposite is also different).
Difference between world-normal calculated by sampling view-normal texture and view-normal texture
I have a custom renderer feature that create normal texture and using that.
Normal texture can be view or world space.
If I create view space normal texture and sample with the uv node of the full screen shader graph,
then transform that normal to world space(by unity_CameraToWorld), and compare that with world space normal texture, but they are different(The opposite is also different).