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Tag Archive for unity-game-enginephoton-fusion

Obi rope with Photon Fusion 2 disconnects from attachment

I need to spawn objects in runtime, so everything needs to be a prefab. When creating a scene, I instantiate obi rope and spawn 2 plugs, that I can pick up, I connect them to the rope and that is it. On host: Everything works fine, on client: rope gets disconnected from plug and starts to do some weird movement. That only happens when everything is instantiated in runtime.

Fusion NetworkRigidbody blocks collisions for trigger

I want to have an interactable object with rigidbody, so I need to have networkRigidbody. But when I add this component, all collisions for trigger (child) are not getting called for client. Only host gets those calls.