In unity I am making a game using photon pun and need some help withe the photon hash tables
so at the start of my game everyone gets a hash table made with this line
public ExitGames.Client.Photon.Hashtable playerProperties = new ExitGames.Client.Photon.Hashtable();
How to add object to prefab table in runtime – Photon Fusion 2
so i want to add objects to prefab table in runtime, and I did what website told me to do (official website), but I don’t know how to call the method to actually add it.
Cannot Connect to the Room by CustomRoomProperties
I am new to Photon pun2 development, i want to create a muliplayer game where when HOST create room it will come with a random String, which the other players have to insert to get into room. But in my implementations it is not working.
Also what is difference between a room and lobby
Unity Photon Fusion 2 client side player move issue
I’m using Photon Fusion NetworkCharacterController.The problem appears on client side. Feels like Player object just getting snaped back into starting position every frame and cannot move from point it stands at.
After debuging I found the problem is this line
moveDirection = mainCam.transform.TransformDirection(input);
PlayerController:
How do I use “OnDisconnected” in Unity Photon?
I’m studying to connect to a photon server in Unity, but when I shut down a photon server with a forced shutdown or a button
I’m trying to get the code to run at the bottom, and it works well with the OnLeftLobby callback function, but OnDisconnected
In the callback function, code cannot be executed and ends