Enemy teleporting between across the y axis, when it’s under me while I’m on a platform, it teleports up the platform
I don’t know if it’s something with the AI, the navmesh, or maybe a missing nav component but the enemy I made instantly teleports to me when I’m above it instead of simply going up the stairs. It is normal when we have the same value in position for the y axis but it starts teleporting up when the y axis changes.
Unity navmesh manages to calculate path in Editor but fails when deployed on Android device
I’m working on a game where characters are controlled using a nav mesh agent.
For month I did not have any issues with the nav mesh, but I recently have started to grow the scene and having trouble with it.
Everything works fine when I test my game in Unity, path are properly calculated and characters move around happily.
But when the build is deployed on Android, my characters get stuck. Using the debugger, I can see that pendingPath is always set to true, as if the path is never resolved.