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Tag Archive for unity-game-enginenavmesh

Unity navmesh manages to calculate path in Editor but fails when deployed on Android device

I’m working on a game where characters are controlled using a nav mesh agent.
For month I did not have any issues with the nav mesh, but I recently have started to grow the scene and having trouble with it.
Everything works fine when I test my game in Unity, path are properly calculated and characters move around happily.
But when the build is deployed on Android, my characters get stuck. Using the debugger, I can see that pendingPath is always set to true, as if the path is never resolved.