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Tag Archive for unity-game-enginedebuggingprojectgame-developmentprocedural-generation

Unity: Procedurally generated chunks void issue

I’m currently working on a college project focused on procedural generation, particularly in creating an endless terrain simulation. I’ve managed to generate the terrain using a method I implemented. Initially, everything worked smoothly. However, upon relaunching the simulation, I encountered an issue where the chunks are now separated by void margins. Despite thoroughly inspecting every script and ensuring the correct initialization of chunk sizes as well as the noise generation script, I’m unable to pinpoint the source of the problem.