Unity: TextMeshPro 3D Object renders in different color than what it supposed to be
The main problem
So I’m making a little 2D game in Unity in a pixel style. I’m right now in the middle of making a cutscene when player gets any upgrade.
The main problem
So I’m making a little 2D game in Unity in a pixel style. I’m right now in the middle of making a cutscene when player gets any upgrade.