When using Addressable, if a connected dependency is changed, all groups associated with the dependency must be downloaded
For example, suppose you have two prefabs preA
and preB
that share the material mat_new
.
preA
is in Group1
and preB
is in Group2
. All groups are set to Pack Together
.
When using Addressable, if a connected dependency is changed, all groups associated with the dependency must be downloaded
For example, suppose you have two prefabs preA
and preB
that share the material mat_new
.
preA
is in Group1
and preB
is in Group2
. All groups are set to Pack Together
.
How to download only changed files from an Addressable system in Unity
I’m working on a game that uses Addressable
.