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Tag Archive for unity-game-engineanimation

Unity Animation Stuck

I’m new to unity and I’m having an issue with my Jump animation. The animation plays when I click space bar, but it freezes after. You can see in the animation window that the transition isn’t working. I’ve been trouble shooting for a few days and have run out of ideas

Unity Animation Stuck

I’m new to unity and I’m having an issue with my Jump animation. The animation plays when I click space bar, but it freezes after. You can see in the animation window that the transition isn’t working. I’ve been trouble shooting for a few days and have run out of ideas

Unity Animation Stuck

I’m new to unity and I’m having an issue with my Jump animation. The animation plays when I click space bar, but it freezes after. You can see in the animation window that the transition isn’t working. I’ve been trouble shooting for a few days and have run out of ideas

2D diagonal movement in Unity

I’m very new to Unity and am trying to set up 8 directional movement and animation for my Sprite. At present, 4 directional movement (up, down, left, right) is working fine, but diagonal movement is not working for all but one direction. This is what happens:

Unity add premade animation to procedurally generated weapons

I’m working in unity on a procedurally generated weapons system (so you can generate infinite combos of crosses, scopes … etc), and now i would like to add animations to them.
For example, i would like all of them no matter what they look like to play a swing animation when the player is running, or to play a recoil animations when player shoots … etc
The problem is that after some researchs and experiments, i can’t find how to make this working.
All of my generated weapons have the same structure :

unity animation rotation dont work properly

I assumed in Unity that the character was moving to the left in the animation or stopped on the way. I set it to do so using the recording function of the animation function.
I made the animation a blend tree to rotate left and right in these situations, but it doesn’t work well. I can’t see the picture that’s rotated to the left.

Updating BoxCollider parameters in animation tab (Dopesheet)

I tried to change the values of the center and size of the BoxCollider (3d) throughout the animation.
I have encountered a problem that any entered BoxCollider values were immediately reset to the current ones. (my changes does not apply for some reason).
This problem occurs only with the BoxCollider parameter. Animator or Transform parameters changes properly.