Design pattern for access to tree-like database in Java?
I’m developing a Roleplaying character viewer/manager programme for a locap LARP system. The Characters have access to skills that are layed out in a tree-like structure. There are a lot of skills, and potentially a lot per character.
How should I create a mutable, varied jtree with arbitrary/generic category nodes?
Please note: I don’t want coding help here, I’m on Programmers
for a reason. I want to improve my program planning/writing skills not (just) my understanding of Java.
Figuring a max repetitive sub-tree in an object tree
I am trying to solve a problem of finding a max repetitive sub-tree in an object tree.
Count function on tree structure (non-binary)
I am implementing a tree Data structure in c# based (largely on Dan Vanderboom’s Generic implementation). I am now considering approach on handling a Count property which Dan does not implement.
How to find optimal path visit every node with parallel workers complicated by dynamic edge costs?
Say you have an acyclic directed graph with weighted edges and create N workers.
Patterns for a tree of persistent data with multiple storage options?
I have a real-world problem which I’ll try to abstract into an illustrative example.
Why create a Huffman tree per character instead of a Node?
For a school assignment we’re supposed to make a Java implementation of a compressor/decompresser using Huffman’s algorithm.
Tree vs Graphs in search
When you use graphs vs when to use trees for data structures?
Design pattern for isomorphic trees
I want to create a data structure to work with isomorphic tree. I don’t search for a “algorithms” or methods to check if two or more trees are isomorphic each other. Just to create various trees with the same structure.
algorithm to extract “possibilities” from a tree
From a given tree, subsequent trees have to be generated. Nodes can be marked as “variant” in the given tree (the example uses an asterisk to mark the node). All possible combinations between the variants form the resulting trees.