TinyMCE “naked” skin not working as expected
I’m trying to use the “naked” skin in TinyMCE by following the documentation: TinyMCE – Naked. While other configurations like the toolbar, menubar, and plugins are working fine, the skin seems to have no effect on the appearance of the editor. It looks like the default skin is being applied instead.
TinyMCE “naked” skin not working as expected
I’m trying to use the “naked” skin in TinyMCE by following the documentation: TinyMCE – Naked. While other configurations like the toolbar, menubar, and plugins are working fine, the skin seems to have no effect on the appearance of the editor. It looks like the default skin is being applied instead.
TinyMCE “naked” skin not working as expected
I’m trying to use the “naked” skin in TinyMCE by following the documentation: TinyMCE – Naked. While other configurations like the toolbar, menubar, and plugins are working fine, the skin seems to have no effect on the appearance of the editor. It looks like the default skin is being applied instead.
TinyMCE urlconverter_callback dilemma – need async solution
I am trying to implement a URL converter in my self-hosted tinyMCE implementation, and I am running into a problem I can’t solve:
TinyMCE urlconverter_callback dilemma – need async solution
I am trying to implement a URL converter in my self-hosted tinyMCE implementation, and I am running into a problem I can’t solve:
TinyMCE Offering Variations of Headings
Can anyone offer any solution to how to offer alternatives to Heading 1,2,3 in the TinyMCE blocks plugin?
Showing Word Count in TinyMCE in Inline Mode
Is there anyway to display the word count in TinyMCE when running in inline
mode? The standard behavior is to show the word count in the status bar; however, the status bar does not render in inline mode.
Is there real-time validation of the license key in TinyMCE?
I’m working with TinyMCE version 7 and noticed a potential issue with the license key validation. In the tinymce.js file, the license_key configuration option seems to only check the length of the provided key to determine its validity. This means that if I supply a random key that satisfies the length requirement, it passes as valid.
Is there real-time validation of the license key in TinyMCE?
I’m working with TinyMCE version 7 and noticed a potential issue with the license key validation. In the tinymce.js file, the license_key configuration option seems to only check the length of the provided key to determine its validity. This means that if I supply a random key that satisfies the length requirement, it passes as valid.
How to securely handle the license_key in TinyMCE 7 configuration?
In TinyMCE 7, the license_key is a required part of the configuration used to initialize the TinyMCE object, as per the documentation. However, this poses a security risk since the license key can be easily exposed.