Custom threejs Mesh class with InstancedBufferGeometry not being rendered
I am trying to integrate a webgl gaussian splatting renderer inside of threejs and for that I am creating a custom mesh class (which is possible according to the docs).
Clearing multiple attachments on a target with different colors in three.js
I make a WebGLTarget
with several attachments. I would like to clear them with different colors. So far the only solution i found was provided by ChatGPT and it basically does it on the webgl level via gl
. I know that for a long time this was a valid approach to do certain things like stencil buffer so this kinda makes sense, but if there is a built in solution i would prefer that.
How to apply a grace pencil effect into a scene in three.js
Three.js vs WebGL
I am trying to learn to make three-dimensional objects using HTML, CSS, and JavaScript and I am wondering which one is better to learn for an intermediate knowledge of JavaScript.
Why are the phi and theta defined in Spherical and SphereGeometry of Three.js inconsistent?
as my knowledge, the x
axis is from left to right (→), y
is bottom to top (↑), z
is inside to outside of the screen (·).