Using Three.js, and Rapier physics: Why does this object have a jitter on moving?
I have a simple sphere which has an impulse added to it on a tap, but as it moves it seems to jitter a bit as the mesh doesn’t quite keep up with the physical model. Is there a solution to this? The code for the ball is:
Using Three.js, and Rapier physics: Why does this object have a jitter on moving?
I have a simple sphere which has an impulse added to it on a tap, but as it moves it seems to jitter a bit as the mesh doesn’t quite keep up with the physical model. Is there a solution to this? The code for the ball is:
Using Three.js, and Rapier physics: Why does this object have a jitter on moving?
I have a simple sphere which has an impulse added to it on a tap, but as it moves it seems to jitter a bit as the mesh doesn’t quite keep up with the physical model. Is there a solution to this? The code for the ball is:
Using Three.js, and Rapier physics: Why does this object have a jitter on moving?
I have a simple sphere which has an impulse added to it on a tap, but as it moves it seems to jitter a bit as the mesh doesn’t quite keep up with the physical model. Is there a solution to this? The code for the ball is:
Using Three.js, and Rapier physics: Why does this object have a jitter on moving?
I have a simple sphere which has an impulse added to it on a tap, but as it moves it seems to jitter a bit as the mesh doesn’t quite keep up with the physical model. Is there a solution to this? The code for the ball is:
Using Three.js, and Rapier physics: Why does this object have a jitter on moving?
I have a simple sphere which has an impulse added to it on a tap, but as it moves it seems to jitter a bit as the mesh doesn’t quite keep up with the physical model. Is there a solution to this? The code for the ball is:
Deterministic Physics – Same Constants produce different results
TLDR; Rapier is a deterministic physics engine and I’m using the same initial variables however still get different results.
Deterministic Physics – Same Constants produce different results
TLDR; Rapier is a deterministic physics engine and I’m using the same initial variables however still get different results.
Deterministic Physics – Same Constants produce different results
TLDR; Rapier is a deterministic physics engine and I’m using the same initial variables however still get different results.