Texture on GLTF model is duplicated in Three.js. How to render texture without duplication?
I am attaching a picture below.
Why does the code stop in react-three-fiber?
I am making a game through react-three-fiber for the first time.
Steering around a track in R3F
I am experimenting with threejs and react three fibre. I have a box which I am sending around a track that I made in blender, just some basic planes. I am using two rays one on each side of the box and then rotating the box based on the difference in angle from the hit face normal and the ray.
Unable to export animations along with the cube
import React, { useRef, useEffect, useState } from ‘react’; import { Canvas, useFrame, useThree } from ‘@react-three/fiber’; import { OrbitControls } from ‘@react-three/drei’; import * as THREE from ‘three’; import { GLTFExporter } from ‘three/examples/jsm/exporters/GLTFExporter’; import ‘./App.css’; function Model({ onComplete }) { const meshRef = useRef(); const { scene } = useThree(); const [mixer] = […]
How to create this arrow animation part of https://particle-love.com/ website?
After opening https://particle-love.com/ website and choosing quality.
react-three-fiber different textures on front and back of a planeGeometry
I’m attempting to show two different textures on the two sides of a planeGeometry component. It’s possible that I’m misunderstanding how planes work and this isn’t possible, but I thought with the side
property I could apply one texture to the front side and one to the back side. With how I currently have it implemented it seems like only the back side texture is rendering.