Relative Content

Tag Archive for three.jscollision-detection

How to find the collision between two object in three js, without using the bounding box

I have loaded a 3-D car model which is much similar to a 3D rectangle, But I can’t find the exact collision. when the car turns, the bounding box size is increasing because of its cubic nature.So even through the car is not colliding with any other object, the collision becomes true, since the bounding box is colliding. If I am able to rotate the bounding box than that would work, but unfortunatly that option is not there.So is there any other possible solution