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Tag Archive for three.js

Animations issues when on Meta Quest 2 VR Mode (Three JS)

I have a React project using three.js, and I want to provide a seamless experience for users without page breaks. To achieve this, I avoided using page routing because it would require re-entering VR mode each time a page is switched. Instead, I’ve included three animations in a single file, with animations transitioning automatically based on a timer.

Animations issues when on Meta Quest 2 VR Mode (Three JS)

I have a React project using three.js, and I want to provide a seamless experience for users without page breaks. To achieve this, I avoided using page routing because it would require re-entering VR mode each time a page is switched. Instead, I’ve included three animations in a single file, with animations transitioning automatically based on a timer.

Third Person Three js

I’m working on a Three.js project where I need a third-person camera setup that follows a 3D model as it moves around the scene. I have a basic implementation with animations and controls, but I’m struggling to make the camera follow the model properly. Here’s a summary of what I’m trying to achieve and the current issues I’m facing:

Camera world angle

I want to know the camera angle based on world coordinates. I use rotation to convert radian to Degrees. But the rotation is Euler angles which uses local coordination.

three.js rendering spheres in wrong position

I am new to three.js and I was trying this code but I encountered unexpected output so wanted to check what I am doing wrong here or looking to find reason behind output i am seeing.