Is there a way to not use the Observer pattern when creating GUI systems?
In Java, the Swing library implements the Observer/Subscriber-Publisher design pattern to design the way the program responds to events on the GUI (button clicks, etc).
Is there a way to not use the Observer pattern when creating GUI systems?
In Java, the Swing library implements the Observer/Subscriber-Publisher design pattern to design the way the program responds to events on the GUI (button clicks, etc).
Is it fine to skip MVC?
I am building a pair of components that communicates in a one-way fashion:
Is it fine to skip MVC?
I am building a pair of components that communicates in a one-way fashion:
Is it fine for a class that creates objects to delegate them?
I have a large list of intercommunicating components; so I decided to have one class create all of them and then subsequently delegate them to other classes to facilitate finer tweaking and wiring together.
Is it fine for a class that creates objects to delegate them?
I have a large list of intercommunicating components; so I decided to have one class create all of them and then subsequently delegate them to other classes to facilitate finer tweaking and wiring together.
Is it fine for a class that creates objects to delegate them?
I have a large list of intercommunicating components; so I decided to have one class create all of them and then subsequently delegate them to other classes to facilitate finer tweaking and wiring together.
Is it fine for a class that creates objects to delegate them?
I have a large list of intercommunicating components; so I decided to have one class create all of them and then subsequently delegate them to other classes to facilitate finer tweaking and wiring together.
Is it fine for a class that creates objects to delegate them?
I have a large list of intercommunicating components; so I decided to have one class create all of them and then subsequently delegate them to other classes to facilitate finer tweaking and wiring together.
Is it fine for a class that creates objects to delegate them?
I have a large list of intercommunicating components; so I decided to have one class create all of them and then subsequently delegate them to other classes to facilitate finer tweaking and wiring together.