How to prioritize a specific entity when collision boxes overlap in RealityKit
So in my RealityKit scene, I have a safe entity that opens when tapped and a key entity positioned inside the safe. Both entities have their collision shapes generated with generateCollisionShapes(recursive: true)
.
How to prioritize a specific entity when collision boxes overlap in RealityKit
So in my RealityKit scene, I have a safe entity that opens when tapped and a key entity positioned inside the safe. Both entities have their collision shapes generated with generateCollisionShapes(recursive: true)
.
MagnifyGesture not working in RealityView in SwiftUI
I am trying to implement a magnification gesture in a SwiftUI RealityView
. My goal is to allow users to zoom into a RealityKit scene by pinching. However, the MagnifyGesture
does not seem to have any effect. Below is my current implementation:
What are the `registerSystem()` and `registerComponent()` methods?
I want to know the actual function of the registerComponent
method. It seems that it don’t have any effect whether or not call this method.
Does Model3D support playing USD animation?
I know that I can use RealityView
to play USD animations, but is there a way to do it with Model3D
?