SwiftUI: High CPU load when using NavigationTitle with TabView
I am trying to use a TabView together with NavigationStack in SwiftUI. However when using a large NavigationTitle the Simulator freezes and the CPU load exceeds 100%. When changing the NavigationTitle the code behaves as expected.
SwiftUI: High CPU load when using NavigationTitle with TabView
I am trying to use a TabView together with NavigationStack in SwiftUI. However when using a large NavigationTitle the Simulator freezes and the CPU load exceeds 100%. When changing the NavigationTitle the code behaves as expected.
SwiftUI: High CPU load when using NavigationTitle with TabView
I am trying to use a TabView together with NavigationStack in SwiftUI. However when using a large NavigationTitle the Simulator freezes and the CPU load exceeds 100%. When changing the NavigationTitle the code behaves as expected.
Wrong dark mode color accent
When I retrieve the accent
color programmatically, it returns the accent color in the light mode. However, when I retrieve the color alone, it returns the correct color. How can I resolve this issue?
Wrong dark mode color accent
When I retrieve the accent
color programmatically, it returns the accent color in the light mode. However, when I retrieve the color alone, it returns the correct color. How can I resolve this issue?
Swift array.append() not adding element
Working on a simple card game. Trying make the logic work to “Draw” a card from the deck and add it to the players hand.
Swift array.append() not adding element
Working on a simple card game. Trying make the logic work to “Draw” a card from the deck and add it to the players hand.
Swift array.append() not adding element
Working on a simple card game. Trying make the logic work to “Draw” a card from the deck and add it to the players hand.
Swift array.append() not adding element
Working on a simple card game. Trying make the logic work to “Draw” a card from the deck and add it to the players hand.
Swift array.append() not adding element
Working on a simple card game. Trying make the logic work to “Draw” a card from the deck and add it to the players hand.