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Tag Archive for swiftrealitykit

Access Mesh Data in RealityKit

I’m attempting to access the geometry from a ModelEntity loaded from a .usdz file. I’ve been able to get to the various AnyMeshBuffers for normals, positions, etc using the following code:

Realitykit block objects passing through each other

How to block objects from passing through each other when manually moving objects.
User can move the object using gestures.
I want the user to not be able to move the object so that it overlaps another object.
Both objects have a collision box.