Strategy game, how do I calculate the parallel actions?
I am building a strategy game where multiple units(5 – 20) fighting each other.
Strategy game, how do I calculate the parallel actions?
I am building a strategy game where multiple units(5 – 20) fighting each other.
Strategy game, how do I calculate the parallel actions?
I am building a strategy game where multiple units(5 – 20) fighting each other.
Strategy vs Publiser-subscriber pattern
Let’s say I have a channel endpoint where I receive messages. Because I want to process messages in a different way depending on its Header
property, rather than create a massive switch
I create different strategies with the contract:
Strategy vs Publiser-subscriber pattern
Let’s say I have a channel endpoint where I receive messages. Because I want to process messages in a different way depending on its Header
property, rather than create a massive switch
I create different strategies with the contract:
Strategy vs Publiser-subscriber pattern
Let’s say I have a channel endpoint where I receive messages. Because I want to process messages in a different way depending on its Header
property, rather than create a massive switch
I create different strategies with the contract:
Strategy vs Publiser-subscriber pattern
Let’s say I have a channel endpoint where I receive messages. Because I want to process messages in a different way depending on its Header
property, rather than create a massive switch
I create different strategies with the contract:
How to compute data for charting?
I’m building a charting component that displays data directly from the raw data records. It should be able to filter data (subset) and then perform some rudimentry maths on the data (sum, avg, etc). It will finally display the data in a month-wise manner with a scrollbar to navigate through months.
How to organize conversion logic for strategy pattern?
I have a Color
class. It has a property model
which is a class that implements ColorModel
interface, this property could be a RGB
, Hex
or HSL
classes which implementing ColorModel
interface.
How to organize conversion logic for strategy pattern?
I have a Color
class. It has a property model
which is a class that implements ColorModel
interface, this property could be a RGB
, Hex
or HSL
classes which implementing ColorModel
interface.