Inheritance vs ‘specification’ by fields
I’m currently reading ‘Head first design patterns’ and I already have a few questions on the first chapter of the book.
This chapter introduces the ‘prefer composition over inheritance’ design principle, by explaining the ‘Strategy-Pattern’. My question isn’t about the pattern, but rather about a more basic design decision in one of the examples:
Implementing a strategy pattern with dependency injection
Okay, so the goal here is to implement a strategy pattern that can be tested using any sort of automated testing tool.
Implementing a strategy pattern with dependency injection
Okay, so the goal here is to implement a strategy pattern that can be tested using any sort of automated testing tool.
Implementing a strategy pattern with dependency injection
Okay, so the goal here is to implement a strategy pattern that can be tested using any sort of automated testing tool.
Implementing a strategy pattern with dependency injection
Okay, so the goal here is to implement a strategy pattern that can be tested using any sort of automated testing tool.
Is it better to pass the whole object or use a setter?
Here is my initial code that I would like to modify by using strategy design pattern.
MVC: Where should I store interchangeable algorithms used by the Model (whose names also need to be accessible to the View)?
Please consider a program, where the user chooses an algorithm from a list, and the Strategy pattern is utilized to set this algorithm as the model’s operation.
What do I gain by using the Strategy pattern in this case?
I wrote a program with Java that plays simple music. Currently chords have only one way (‘strumming pattern’) to be played. I want to expand this and create different ‘strumming patterns’ that chords can use to play their notes.
What do I gain by using the Strategy pattern in this case?
I wrote a program with Java that plays simple music. Currently chords have only one way (‘strumming pattern’) to be played. I want to expand this and create different ‘strumming patterns’ that chords can use to play their notes.
What do I gain by using the Strategy pattern in this case?
I wrote a program with Java that plays simple music. Currently chords have only one way (‘strumming pattern’) to be played. I want to expand this and create different ‘strumming patterns’ that chords can use to play their notes.