How would I handle a set of differing event classes with differing handler interfaces in a single event processor?
I’m working on an event processor framework for a simple game I’m writing, in which multiple types of events are handled in a loop. Since these events carry distinct pieces of data (i.e. one carries a player and position, another carries a message and timestamp), I ended up creating different classes for them (though they still all implement a common interface, which is currently a marker interface).
What are the drawbacks of not declaring a class-method static?
On the ‘Interfaces’ trail on the Oracle website, we are presented with the following scenario:
What are the drawbacks of not declaring a class-method static?
On the ‘Interfaces’ trail on the Oracle website, we are presented with the following scenario:
What are the drawbacks of not declaring a class-method static?
On the ‘Interfaces’ trail on the Oracle website, we are presented with the following scenario:
What are the drawbacks of not declaring a class-method static?
On the ‘Interfaces’ trail on the Oracle website, we are presented with the following scenario:
What are the drawbacks of not declaring a class-method static?
On the ‘Interfaces’ trail on the Oracle website, we are presented with the following scenario:
A question about static types
How would you statically type the following JavaScript program
A question about static types
How would you statically type the following JavaScript program
How can a statically typed language support duck typing?
I understand what dynamic and static type systems are, and what duck typing is. But I don’t understand how you can have a static language that supports duck typing. To my understanding only a dynamically typed language can support duck typing.
Static typing vs. dynamic typing [closed]
Closed 9 years ago.