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Tag Archive for standards

Good practices when writing a parser for a standard file format (such as ePub)

I am considering writing an Android reader software that can read ePubs and display them. I checked the ePub standard documents. However, these contain a lot of information. So I am wondering what is the process of implementing a standard for a file format. What are the steps to get a working implementation without passing by parts of the standard? Are there any best practices?

Are there any existing standard software design guidelines?

My team of about 70 programmers is developing C and C++ code for embedded, multiprocessor, image-processing project. We have a coding standard, and hold design and code reviews. The problem is that we don’t have solid design review checklist.

Why have hardware-accelerated vector graphics not taken off?

I’m working on an app that involves real-time manipulation of vector paths at 60fps, and I’m very surprised by how little information there is on the subject. At first, I tried to implement my idea using CoreGraphics, but it didn’t perform adequately for my purposes. I then discovered that there was a Khronos standard for hardware-accelerated vector graphics called OpenVG, and thankfully a kind soul had written an OpenGL ES semi-implementation called MonkVG.