How to define the motion path of one object on a surface of the other one?
I have an uncommon problem. There are 2 3D objects, which are represented by arrays of vertices and triangles (.stl files). Each of them contains a big enough amount of vertices: 1-10 mln ones. The surfaces of these models are rough, and can contain different spikes or hollows.
How to predict a future simulation state
We have a program that combines the simulation of an aircraft system and predefined pedagogical scenarios for trainee pilots to learn how to use this system.
No repeated coordinates in random walker ensemble
i’m simulating an ensemble of random walkers in 2D in python, I set [x,y] coordinates of my walkers to be gaussian in a 2D grid, then use a rand array of -1 and +1 to move up down left right:
Using a global struct with pthreads in C [closed]
Closed 9 years ago.
Implementing a VM for simulation [closed]
Closed 9 years ago.
Implementing a VM for simulation [closed]
Closed 9 years ago.
Implementing a VM for simulation [closed]
Closed 9 years ago.
Implementing a VM for simulation [closed]
Closed 9 years ago.
Implementing a VM for simulation [closed]
Closed 9 years ago.
modelling an ecosystem evolving on a landscape
I would like to understand a bit more the theory and the approaches available in modelling a population roaming across a landscape. Assume discrete time and space as simple as a discrete grid and a population of different creatures and plants being able to perform very simple actions such as move to a neighboring grid square or eat a neighboring plant (for animals), or expand to a neighboring grid square (for plants). This is inspired by the following JavaScript project which seems easy when you follow the narrative but when trying to model it on my own from scratch using my own abstractions I was frustrated.