Relative Content

Tag Archive for silverlight

Silverlight was blocked because it is out of date and needs to be updated

I have installed Silverlight (Product version 5.1.50428.0, File version 5.1.50428.0) on a Windows 7 PC. My target is to run the Silverlight application there in Internet Explorer 11. Whenever I start the application I see the dialog (Update or Run this time options). I know it can’t be updated anymore (as it is not supported by Microsoft anymore). If I press Run this time then it works OK. The problem is that I have to press it every time I start the program. We are running a similar Windows 7 PC in some other project where it does not ask for the same Silverlight version. There are many settings in Windows and hard to compare. I search on Google and somebody mentions to use the following command in the command line.

Silverlight-based “area of influence” algorithm

I am in the process of developing a tool for a game called MechWarrior: Online which defines a map of an area of space called the Inner Sphere. Essentially, this map is a set of points (planets) on a Cartesian plane. Each planet can be owned by a different faction, typically represented on the map by a colour. I can colour the various planet points as different colours, but ideally what I’d like to do is show an area of influence (circle) for each faction by using something like a GeometryGroup to help with the simplification of the geometry object that using 2,240 points’ circles will produce before rendering it to a Silverlight Canvas.

Silverlight-based “area of influence” algorithm

I am in the process of developing a tool for a game called MechWarrior: Online which defines a map of an area of space called the Inner Sphere. Essentially, this map is a set of points (planets) on a Cartesian plane. Each planet can be owned by a different faction, typically represented on the map by a colour. I can colour the various planet points as different colours, but ideally what I’d like to do is show an area of influence (circle) for each faction by using something like a GeometryGroup to help with the simplification of the geometry object that using 2,240 points’ circles will produce before rendering it to a Silverlight Canvas.