Do serialization functions belong in a model or a controller?
I’m developing an application where:
Frequent file system writes in PHP when serializing objects
I am building a game based on PHP and MySQL. There is a player-vs-player mode but I figured I should add a player-vs-computer mode as well, since players may not be online at all times, especially in the beginning.
Frequent file system writes in PHP when serializing objects
I am building a game based on PHP and MySQL. There is a player-vs-player mode but I figured I should add a player-vs-computer mode as well, since players may not be online at all times, especially in the beginning.
Frequent file system writes in PHP when serializing objects
I am building a game based on PHP and MySQL. There is a player-vs-player mode but I figured I should add a player-vs-computer mode as well, since players may not be online at all times, especially in the beginning.
ISerializable vs WCF attributes
In C# .NET there is two main possibilities to serialize and object.
ISerializable vs WCF attributes
In C# .NET there is two main possibilities to serialize and object.
Why do we need to serialize data using a serialization framework e.g. avro [closed]
Closed 9 years ago.
Data serialization architecture, injection on construction vs. on function call
I am creating a data serialization/deserialization mechanism for essentially a persistent storage object. Due to the variety of systems this mechanism could run on, there needs to be a a variable number of “drivers” that could be used to serialize or deserialize the data.
Data serialization architecture, injection on construction vs. on function call
I am creating a data serialization/deserialization mechanism for essentially a persistent storage object. Due to the variety of systems this mechanism could run on, there needs to be a a variable number of “drivers” that could be used to serialize or deserialize the data.
Data serialization architecture, injection on construction vs. on function call
I am creating a data serialization/deserialization mechanism for essentially a persistent storage object. Due to the variety of systems this mechanism could run on, there needs to be a a variable number of “drivers” that could be used to serialize or deserialize the data.