I have a relatively complex data structure (for reasons I don’t want to go into here).
It is defi..
Tag : rust
I am writing a little game engine with winit
and wgpu
crates and I need to store for each key whether or not it is currently pr..
I have a struct where one member is a dyn Fn()
Context I have a type Signal<T> and I would like to create two implementations for From<A> and From<B> for Signal<T> Specifically I want to be able to create a Signal<T> from either a T or a function that gives a T. I have written some sample code below and here is a playground link to ..
I am new to the language and trying to learn by doing some exer..
I’m learning Rust and I’m practicing Traits and generic. I made the following code. I don’t understand why it isn’t working, i mean, i can’t see why the mi..
Question is stated in the coding snippet as a comment in field entries assig..
In Rust Async Await is implemented using state machines. So is there is any way to view that intermediate representation of state machine for learning pu..
When calling the String.chars().collect() on a string created in the file vs one from io::stdin().read_line() has two different outputs and I was wondering why tha..
In double buffering, the main thread mutates buffer A at the same time a background thread mutates buffer B, then the buffers are exchanged and this repeats. (In my case the “background thread” is really the GPU but I don’t think that’s important ..