How can I make a pixelated circle made out of parts? [closed]
Closed 11 days ago.
How could I make an automatic update system without breaking the creator hub rules on Roblox Studio and Luau?
I’ve been working on an admin source [named G-Gui] and I’ve recently read up on the rules and I am having issues making the update system abide by it.
How could I make an automatic update system without breaking the creator hub rules on Roblox Studio and Luau?
I’ve been working on an admin source [named G-Gui] and I’ve recently read up on the rules and I am having issues making the update system abide by it.
My animation doesnt load while collaborating
local module = {} local RPunchAnim = Instance.new(“Animation”) local LPunchAnim = Instance.new(“Animation”) local KickAnim = Instance.new(“Animation”) local UppercutAnim = Instance.new(“Animation”) RPunchAnim.AnimationId = “18426281478” LPunchAnim.AnimationId = “18434268855” KickAnim.AnimationId = “18434272823” UppercutAnim.AnimationId = “18434276521” local debounce = false local isHit = false local hitCount = 0 local timer = tick() module.activateM1 = function(player) local Humanoid = player.Character.Humanoid […]
What’s the problem here? I checked my code but it’s alright?
Okay, so it’s always saying that on line 38 that I did an error. I tried it with a character first, but it didn’t work. So I debugged it to only show the player’s name, but it also doesn’t work. What’s wrong with this code?
Both Chat:Chat() and TextChatService:DisplayBubble() not working, at all
I’m trying to produce a chat bubble over a part. It should be straight forward, but the now deprecated Chat:Chat() doesn’t work, expectedly, but the alternative, TextChatService:DisplayBubble() failing as well.
My tool is causing gripping problem with too many mass
I have currently a sword tool with alot of decoration part and a single hitbox part that covers up whole things
and all the decoration part is being turned into massless so let’s ignore those
and the hitbox part is need to trigger touch event for doing functions and my hitbox part
has 126 mass which is too much for my rigs to properly hold , but if I turned it into massless it can’t be used to trigger touch event , and i am pretty sure all of the parts are unanchored , unlocked , and no collide , what can I do?