Is there a Design Pattern for preventing dangling references?
I was thinking about a design for custom handles. The thought is to prevent clients from copying around large objects. Now a regular handle class would probably suffice for that, but it doesn’t solve the “dangling reference problem”;
Is there a Design Pattern for preventing dangling references?
I was thinking about a design for custom handles. The thought is to prevent clients from copying around large objects. Now a regular handle class would probably suffice for that, but it doesn’t solve the “dangling reference problem”;
Is there a Design Pattern for preventing dangling references?
I was thinking about a design for custom handles. The thought is to prevent clients from copying around large objects. Now a regular handle class would probably suffice for that, but it doesn’t solve the “dangling reference problem”;
Do objects maintain identity under all non-cloning conditions in PHP?
PHP 5.5
Why is C++ “this” poorly designed?
For every a
and b
which are non-const pointers of the same type, you can do a = b;
, right?
Why is C++ “this” poorly designed?
For every a
and b
which are non-const pointers of the same type, you can do a = b;
, right?
Why is C++ “this” poorly designed?
For every a
and b
which are non-const pointers of the same type, you can do a = b;
, right?
Why is C++ “this” poorly designed?
For every a
and b
which are non-const pointers of the same type, you can do a = b;
, right?
Storing a pointer to an argument passed by (non-const) reference
When designing an interface for passing objects which are meant to be stored for later use and which should not be ‘null’, I am always a bit uncertain if the argument should be passed by reference or as a pointer.
Storing a pointer to an argument passed by (non-const) reference
When designing an interface for passing objects which are meant to be stored for later use and which should not be ‘null’, I am always a bit uncertain if the argument should be passed by reference or as a pointer.