How to Implement Vignette Effect in RealityKit on visionOS?
I’m working on a project using RealityKit on visionOS, and I need to implement a Vignette effect (darkening the corners of the screen) in my AR experience. Since RealityKit doesn’t seem to directly support custom shaders or post-processing effects like Vignette, I’m unsure how to proceed.
Buttons are not clickable in some angles after adding BillBoardComponent in Vision OS 2
Hi I have setup some attachments in SwiftUI code using a custom component added to transforms entities in RealityComposer Pro. This attachment have a button too. Everything works fine. Since I need a billboard effect for my attachments, I added
Is there a way to find the intersection volume of 2 entities?
I’m wondering whether there’s a method to find the intersection volume between 2 entities in Realitykit in VisionOS 1 or 2. For example, take Entity A and Entity B, their intersection volume would be represented by C… is there a way to find the volume of C?
How to get live camera streaming?
In WWDC24 new CameraFrameProvider in available for business developer, how to get the current camera frame by this API?
How to change model opacity with animation?
I want to change the opacity of a 3D object with animation. Since RealityKit is highly integrated with SwiftUI on visionOS, I tried this method:
How to actively, rather than passively, get the latest position of an Anchor?
On iOS, each ARAnchor is an NSObject, so I just need to save its reference and get its transform property whenever needed.
How to make an entity face north on visionOS?
The main challenge in solving this problem is how to determine where north is within the coordinate system of RealityView.
I’ve found that RealityView’s coordinate system guarantees that the Y-axis is always perpendicular to the ground (with the Y-axis pointing towards the sky),
but it does not guarantee that the X-axis is parallel to the longitude and the Z-axis is parallel to the latitude.
Even though I’ve enabled the WorldTrackingProvider, the X-axis and Z-axis orientations of the RealityView coordinate system are still uncertain.
What’s the function of Component.registerComponent() of RealityKit? It doesn’t seem to do anything
I want to know the actual function of the registerComponent
method. It seems that it don’t have any effect whether or not call this method.
VisionOs, how to move the player?
I’m creating an immersive app in which there will be a large 3d space, I’m trying to find out how can I move the player either with gestures or most probably teleporting but I can’t find any information online.
Anyone here has any idea how something like that could be done in a RealityView ?
How to clip a ModelEntity in VisionOS when using RealityKit
I want to cut some portion of a ModelEntity like half cutting a cube and show inner part to users. Can this be achieved? Entities can be clipped when in Volume, I want to achieve this in immersion space.