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Tag Archive for realitykitvisionos

How to Implement Vignette Effect in RealityKit on visionOS?

I’m working on a project using RealityKit on visionOS, and I need to implement a Vignette effect (darkening the corners of the screen) in my AR experience. Since RealityKit doesn’t seem to directly support custom shaders or post-processing effects like Vignette, I’m unsure how to proceed.

Is there a way to find the intersection volume of 2 entities?

I’m wondering whether there’s a method to find the intersection volume between 2 entities in Realitykit in VisionOS 1 or 2. For example, take Entity A and Entity B, their intersection volume would be represented by C… is there a way to find the volume of C?

How to make an entity face north on visionOS?

The main challenge in solving this problem is how to determine where north is within the coordinate system of RealityView.
I’ve found that RealityView’s coordinate system guarantees that the Y-axis is always perpendicular to the ground (with the Y-axis pointing towards the sky),
but it does not guarantee that the X-axis is parallel to the longitude and the Z-axis is parallel to the latitude.

Even though I’ve enabled the WorldTrackingProvider, the X-axis and Z-axis orientations of the RealityView coordinate system are still uncertain.

VisionOs, how to move the player?

I’m creating an immersive app in which there will be a large 3d space, I’m trying to find out how can I move the player either with gestures or most probably teleporting but I can’t find any information online.
Anyone here has any idea how something like that could be done in a RealityView ?