Architecture for monitoring lots of mini-games
In my project, I’m going to create lots of mini games. Those mini games can last 30 seconds to 1 week (the duration of the game is decided when it is created and is fixed).
Best way to keep consistent data in model across devices?
I have a model for an app that is fairly large, all of which needs to be on a users’ device at the same time. For example, a spreadsheet. If a user makes a change to the model on one device, I want this change to propagate to all other users, via updating a centralised server.
Best way to keep consistent data in model across devices?
I have a model for an app that is fairly large, all of which needs to be on a users’ device at the same time. For example, a spreadsheet. If a user makes a change to the model on one device, I want this change to propagate to all other users, via updating a centralised server.
Best way to keep consistent data in model across devices?
I have a model for an app that is fairly large, all of which needs to be on a users’ device at the same time. For example, a spreadsheet. If a user makes a change to the model on one device, I want this change to propagate to all other users, via updating a centralised server.
Best way to keep consistent data in model across devices?
I have a model for an app that is fairly large, all of which needs to be on a users’ device at the same time. For example, a spreadsheet. If a user makes a change to the model on one device, I want this change to propagate to all other users, via updating a centralised server.
Best way to keep consistent data in model across devices?
I have a model for an app that is fairly large, all of which needs to be on a users’ device at the same time. For example, a spreadsheet. If a user makes a change to the model on one device, I want this change to propagate to all other users, via updating a centralised server.
Send heavy computation jobs from web server to another process and wait for response
I know it is a common practice to send cpu-bounded heavy tasks to background processes, in order to free a web server to serve other requests.
timed events to modulation of real-time audio
I am new very to audio programming and am having trouble figuring out the right kind of algorithm for converting control events (e.g. like MIDI) to real-time sound genesis with a buffer.
timed events to modulation of real-time audio
I am new very to audio programming and am having trouble figuring out the right kind of algorithm for converting control events (e.g. like MIDI) to real-time sound genesis with a buffer.
timed events to modulation of real-time audio
I am new very to audio programming and am having trouble figuring out the right kind of algorithm for converting control events (e.g. like MIDI) to real-time sound genesis with a buffer.