Can someone explain in simple terms what is the disruptor pattern?
I would like if you could explain to me in a simple way how does the disruptor patter work. This concept has been elusive to me as of know.
Is WCF strictly an asynchonous comms platform?
Since I last had to do any comms/network programming, the field has exploded with acronyms. In fact, networking almost feels like it is now described by a whole new language.
Is WCF strictly an asynchonous comms platform?
Since I last had to do any comms/network programming, the field has exploded with acronyms. In fact, networking almost feels like it is now described by a whole new language.
Semaphore : one for each shared resource?
Normally semaphores are implemented as integer variables. The value of a semaphore represents initially the number of processes that are allowed to access the shared resource at the same time, which means one single semaphore is enough for regulating the access to one shared resource. But I have seen a lot of concurrency problems where there are more than one semaphore for the same shared resource. So my question is: in which case do we have more than one semaphore guarding the same shared resource?
Correct definition of “bandwidth preserving algorithms” in real-time scheduling?
I’ve seen conflicting definitions for the term “bandwidth preserving algorithms”. The two definitions I’ve seen are:
Real-time theory: how is period transformation implemented with delay requests?
To deal with transient overloads with a real-time system scheduled with rate-monotonic scheduling, one can use period transformation to reduce the period of important processes so that they have greater priority. In Scheduling Hard Real-Time Systems: a Review, A. Burns says (pages 4 to 5 of the PDF) that this can be done by:
calculating the average of a value over a month [closed]
Closed 9 years ago.
calculating the average of a value over a month [closed]
Closed 9 years ago.
Architecture for monitoring lots of mini-games
In my project, I’m going to create lots of mini games. Those mini games can last 30 seconds to 1 week (the duration of the game is decided when it is created and is fixed).
Architecture for monitoring lots of mini-games
In my project, I’m going to create lots of mini games. Those mini games can last 30 seconds to 1 week (the duration of the game is decided when it is created and is fixed).