Using r3f to update camera rotation/lookAt value
I’m pretty new to r3f and ThreeJS in general, I’m trying to achieve an effect where the camera starts on the outside of the model at [0,50,50] for instance, then animates to the centre of point at [0,20,0]. From here it will be able to spin around the centre point and look at different points on the model which is a ring around it. I have got the position animation down but for some reason I cannot figure out how to change the rotation/lookAt value (im not even 100% on which one I should be using), it always seems to be set to [0,0,0].