Log when entering / exiting animation starts animating in React Native Reanimated?
I’m trying to avoid state updates during a transition and would like to log when transition starts and finished. Finish is easy with the .withCallback function. But how do I log the start?
Log when entering / exiting animation starts animating in React Native Reanimated?
I’m trying to avoid state updates during a transition and would like to log when transition starts and finished. Finish is easy with the .withCallback function. But how do I log the start?
Log when entering / exiting animation starts animating in React Native Reanimated?
I’m trying to avoid state updates during a transition and would like to log when transition starts and finished. Finish is easy with the .withCallback function. But how do I log the start?
Facing this error while trying to create the QA build on android ->ninja: error: manifest ‘build.ninja’ still dirty after 100 tries
Task :react-native-reanimated:buildCMakeRelWithDebInfo[armeabi-v7a] FAILED
C/C++: ninja: error: manifest ‘build.ninja’ still dirty after 100 tries
Facing this error while trying to create the QA build on android ->ninja: error: manifest ‘build.ninja’ still dirty after 100 tries
Task :react-native-reanimated:buildCMakeRelWithDebInfo[armeabi-v7a] FAILED
C/C++: ninja: error: manifest ‘build.ninja’ still dirty after 100 tries
Facing this error while trying to create the QA build on android ->ninja: error: manifest ‘build.ninja’ still dirty after 100 tries
Task :react-native-reanimated:buildCMakeRelWithDebInfo[armeabi-v7a] FAILED
C/C++: ninja: error: manifest ‘build.ninja’ still dirty after 100 tries
Why are multiple entry/exist animations with ternary logic not animating?
I am trying to implement the basic entry/exist fade animation where the content shows either a loading animation or the value of the results. These should fade in & out depending on the state of the ternary
When using a shared value from react native reanimated, updating an unrelated state causes unexpected behaviour
I have a minimal reproducible example here:
When using a shared value from react native reanimated, updating an unrelated state causes unexpected behaviour
I have a minimal reproducible example here:
why does “console.warn” can effect the render result?
I tried to use flip animation loading effect when I click sumbmit button, but somehow this loading animation stuck when the loading change to false.