How specify acceptance criteria for randomness?
How would I express a Behavior Driven Development (BDD) acceptance criteria/story/scenario that indicates items should be random to some degree on a Home screen of an app like Instagram?
Why is the “period of a (pseudo)random number generator” important?
I’ve been trying to understand (pseudo)random number generator code from various sources and the concept of the period continues to elude me. To satisfy the minimum level of understanding, I’ve tried to think of it in terms of “sample size” from statistics.
c++11 random: why different range of int and real?
In the c++11, we now have <random> to produce random number.
About uniform distributions, we have following int_distribution
and double_distribution
:
c++11 random: why different range of int and real?
In the c++11, we now have <random> to produce random number.
About uniform distributions, we have following int_distribution
and double_distribution
:
Would adding more digits be a way to scale a order generation service? [closed]
Closed 9 years ago.
Would adding more digits be a way to scale a order generation service? [closed]
Closed 9 years ago.
Would adding more digits be a way to scale a order generation service? [closed]
Closed 9 years ago.
Should changes to FNV-1A’s input exhibit the avalanche effect?
This is kind of related to Which hashing algorithm is best for uniqueness and speed?. In that question, the excellently written top answer notes,
Should changes to FNV-1A’s input exhibit the avalanche effect?
This is kind of related to Which hashing algorithm is best for uniqueness and speed?. In that question, the excellently written top answer notes,
Generate random numbers with certain spikes? [duplicate]
This question already has an answer here: Unevenly distributed random number generation [duplicate] (1 answer) Closed 9 years ago. I am trying to generate random numbers to simulate steering wheel angles and velocities of a car. So for steering wheels the random numbers could go like 1,2,4,6,4,3,40,0. I can generate random numbers but the problem […]