Randomization of biomes
You know how in Minecraft, the World is ever-expanding and all the biomes are randomized?
Randomization of biomes
You know how in Minecraft, the World is ever-expanding and all the biomes are randomized?
Randomization of biomes
You know how in Minecraft, the World is ever-expanding and all the biomes are randomized?
Can a random number generator ever produce different output given identical seeds?
The title sums it up. I’m interested to know if there exists an algorithm capable of producing variable output given identical input without relying on other sources for randomness such as DateTime.Now or a number generated from a light sensor etc. In addition, the algorithm can not be run in sequence, just two distinct, unrelated runs that produce different output.
Can a random number generator ever produce different output given identical seeds?
The title sums it up. I’m interested to know if there exists an algorithm capable of producing variable output given identical input without relying on other sources for randomness such as DateTime.Now or a number generated from a light sensor etc. In addition, the algorithm can not be run in sequence, just two distinct, unrelated runs that produce different output.
Can a random number generator ever produce different output given identical seeds?
The title sums it up. I’m interested to know if there exists an algorithm capable of producing variable output given identical input without relying on other sources for randomness such as DateTime.Now or a number generated from a light sensor etc. In addition, the algorithm can not be run in sequence, just two distinct, unrelated runs that produce different output.
Can a random number generator ever produce different output given identical seeds?
The title sums it up. I’m interested to know if there exists an algorithm capable of producing variable output given identical input without relying on other sources for randomness such as DateTime.Now or a number generated from a light sensor etc. In addition, the algorithm can not be run in sequence, just two distinct, unrelated runs that produce different output.
Can a random number generator ever produce different output given identical seeds?
The title sums it up. I’m interested to know if there exists an algorithm capable of producing variable output given identical input without relying on other sources for randomness such as DateTime.Now or a number generated from a light sensor etc. In addition, the algorithm can not be run in sequence, just two distinct, unrelated runs that produce different output.
Performance of a Skip-List algorithm
Here is a simple code for a randomized skip-list:
Performance of a Skip-List algorithm
Here is a simple code for a randomized skip-list: