ModernGL .Obj loader implementation issue
When the scene renders, the Obj models are rendered as random amalgamations of triangles
I think the issue is caused by how I’m loading the Obj files, I cant figure out how to fix the issue.
ModernGL .Obj loader implementation issue
When the scene renders, the Obj models are rendered as random amalgamations of triangles
I think the issue is caused by how I’m loading the Obj files, I cant figure out how to fix the issue.
ModernGL .Obj loader implementation issue
When the scene renders, the Obj models are rendered as random amalgamations of triangles
I think the issue is caused by how I’m loading the Obj files, I cant figure out how to fix the issue.
ModernGL .Obj loader implementation issue
When the scene renders, the Obj models are rendered as random amalgamations of triangles
I think the issue is caused by how I’m loading the Obj files, I cant figure out how to fix the issue.
Python OpenGL error, “buffer cannot be empty”
I have an issue loading multiple .obj model in Python ModernGL.
It output this error: “_moderngl.Error: the buffer cannot be empty”
Loading screen in moderngl and pygame
Recently I managed to create a simple voxel engine with pygame and moderngl and everything functions well.
However when I start my program the pygame window is pitch black for about 10 seconds, looking at my code I managed to find the instruction which caused such a slowdown and I wanted to replace the solid black color with a loading screen (just an image for the moment).
The instruction was the initialization of the scene object (I have a system with multiple classes for different purposes and the scene class is meant to group all the parts that compose a frame such as chunks, clouds or water).Here’s the code of scene.py: