What is the best way to use perlin noise when generating biomes using pygame. Additionally how would I generate stuctures in specific areas?
This is my second stack overflow post and I am kind of new to the coding scene. I know how to code in python with classes and some mid level structures. I am a student who is working on their software assessment for year 12 and I have a few questions which I would like some insight from more knowledgable people.