zoom and unzoom my screen in a pygame simulation
import sys import pygame import math import dearpygui.dearpygui as dpg pygame.init() # Parameters of the display width = 960 height = 540 angle = 0.0 # Initialize as float speed = 0.0 # Initialize as float x_start = 0.0 y_start = 0.0 gravity = 9.81 # Color HEX red = (255, 0, 0) # Background […]
Sync with the music and detect when a note is pressed
Implement and refine the synchronization mechanism for the rhythm game to ensure smooth gameplay. The system should:
So I am making a flappy bird game in python, and the error: pygame.error: Passed a NULL pointer, even though there are no null arguments
while my flappy bird is much bigger than this, here is the code that you need to understand the problem
MouduleNotFound error for a Pygame file being called by a pygame file
The error I am having is as follows: ModuleNotFoundError: No module named 'pygame.rect'
I traced the error back to sprite.py(a pygame file) which is trying to import the file rect.py. This is my file path:
File path
The file circled in white is the file trying to import ‘rect.py’. The only similar file I could find was the file ‘rect.pyi’ circled in red.
This is the code trying to import ‘rect.py’: from pygame.rect import rect
I tried changing ‘rect.pyi’ to ‘rect.pyi’ and that created a mess of errors. Am I missing a file, or something like that?
How would I get the sprite sheet animation to load at different key board inputs?
I am making a videogame in python that is based on an adventurer. I got the adventurer to move around with a jump-cooldown and to be able to move left or right.
How much space does Pygame take up?
This isn’t a coding problem, but I was just wondering. How much space does Pygame take up? I was just downloading Pygame, but then thought to myself about this. I mean, I am a bit concerned. It may take up a lot of space!
how to continuously deal cards out of the deck one by one when a function is run in pygame
i am writing a game that when it is run, cards are dealt out of the deck one by one(that means you should be able to see a card flow out of the deck, takes another position then the next one also gets out of the deck until all the card are finished from the deck), now the one i have written cards flow out of the deck at once and they take up another position.
How can I make a sprite move when a key is held down?
Currently the sprite only moves one pixel every time a key is pressed. How could I cause the plumber sprite to move constantly when the left or right key is being held down?
AttributeError: ‘Game’ object has no attribute ‘self.createTilemap’
This is the error File "e:Pygamemain.py", line 23, in new self.createTilemap() AttributeError: 'Game' object has no attribute 'createTilemap'
What does pygame.sprite.Group() do
I am following a video about pygame and I saw this code